Thursday 

Room 6 

13:40 - 14:40 

(UTC+01

Talk (60 min)

Making Every Game More Accessible with .NET and AI

This is the story of using Virtual Assistants like Alexa, Google Assistant, or Bixby alongside Voice and Video AI on mobile and web devices for good!

.NET
AI
Architecture
Cross-Platform
Gaming

The building of Project Enabled Play - a platform built in .NET that enables users to turn their voice into gaming controller on any platform they have access to. Come learn about scaling applications in .NET to over a dozen different platforms and channels while building for accessibility to even the playing field. Gain an understanding of voice and conversational platforms, real-time communication technology, and best practices for sharing code and going from PoC to product.

Try your shot at landing a win in Call of Duty, Fall Guys, Minecraft, and more using your voice, then leave with a working knowledge of other ways you can use .NET and the tools you're familiar with.

Alex Dunn

Alex Dunn is the founder of Cephable - the platform that empowers people to control their digital world in ways that work best for them. He's also an inductee of The Game Awards Future Class, Forbes 30u30 in Boston, Microsoft MVP, and PubConf Champion. His background in accessibility, application development, and applied AI has leaned into enabling applications to do more for people and businesses using scalable architectures and design, distributed services, cloud infrastructure, and innovative edge technologies. Alex does his best to remain platform agnostic in his practices and development with specialties in C#, Kotlin, and TypeScript while building for cross-platform compatibility. You might find him speaking at all sorts of conferences and events around the world, streaming on Twitch, and on Pluralsight.

Outside technology, you can find him playing guitar, working with animal rescue, or exploring the great outdoors.